// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .CS}

03A4: script_name 'cholos' 

:POLDRV_10
0001: wait 0 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @POLDRV_10   


0001: wait 2000 ms 
//0055: put_player $PLAYER_CHAR at -172.6950 -1287.4166 9.7
 
:POLDRV_31819

0001: wait 250 ms




00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @POLDRV_31819
 
00D6: if or
00F6:   player $player_char 0 -172.6950 -1287.4166 9.7 radius 50.0 50.0 50.0 
00F7:   player $player_char sphere 0 near_point_in_car -172.6950 -1287.4166 9.7 radius 50.0 80.0 50.0 
004D: jump_if_false @POLDRV_31819

                   
0247: load_model 274
0247: load_model 275
0247: load_model 6164 
0247: load_model 6485
0247: load_model 6484

:pstnws_124
0001: wait 0 ms
00D6: if and
0248:   model 274 available  
0248:   model 275 available
0248:   model 6485 available
0248:   model 6484 available
0248:   model 6164 available 
004D: jump_if_false @pstnws_124 
038B: load_requested_models 

00A5: 2@ = create_car 6164 at -175.1364 -1287.4313 9.7
0001: wait 500 ms
0175: set_car 2@ z_angle_to 1.0  
01C3: mark_car_as_no_longer_needed 2@


                                                       
0001: wait 550 ms  
009A: 3@ = create_actor_pedtype 4 model 6484 at -172.6950 -1287.4166 9.7
009A: 4@ = create_actor_pedtype 4 model 6485 at -173.980 -1288.5311 9.7
0001: wait 500 ms            
0173: set_actor 3@ z_angle_to 151.0
0173: set_actor 4@ z_angle_to 342.0   
//01B2: give_actor 3@ weapon 17 ammo 28 // Load the weapon model before using this    
01B2: give_actor 4@ weapon 18 ammo 18 // Load the weapon model before using this
03F9: make_actors 3@ 4@ converse_in 999999999 ms 




:POLDRV_3181  
0001: wait 150 ms

00D6: if or
051A:   actor 3@ damaged_by_actor $PLAYER_ACTOR
051A:   actor 4@ damaged_by_actor $PLAYER_ACTOR
00DC:   player $PLAYER_CHAR in_car 2@    
02DF:   player $PLAYER_CHAR aggressive 
then  
    00D6: if and
    056D:   actor 3@ defined 
    8118:  not actor 3@ dead
    then
        01CA: actor 3@ kill_player $PLAYER_CHAR
    end   
    00D6: if and
    056D:   actor 4@ defined 
    8118:  not actor 4@ dead
    then
        01CA: actor 4@ kill_player $PLAYER_CHAR 
    end 
end

00D6: if and
80F6:  not player $player_char 0 -172.6950 -1287.4166 9.7 radius 50.0 50.0 50.0 
80F7:  not player $player_char sphere 0 near_point_in_car -172.6950 -1287.4166 9.7 radius 50.0 50.0 50.0
then  
    009B: destroy_actor_instantly 3@
    009B: destroy_actor_instantly 4@
    0249: release_model 6485 
    0249: release_model 6484 
    0249: release_model 6164  
    0249: release_model 274 
    0249: release_model 275 
    0002: jump @POLDRV_31819
end 
0002: jump @POLDRV_3181



